ᨐฅ First Devlog, TGS2024, Updates...


Bello guys!

Welcome to our first Devlog (T/N: Developer Log).

I hope everyone who has tried Koibito No Nazo, our first Visual Novel demo, had fun! If you did, Thank you for trying out our game! If you didn’t, ermmm what the heck?

I’d like to start by saying, we’re not very dev-loggy people, so I hope you’ll forgive our amateur looking post. (I’ve said Devlog more than I’ve had my entire life in this devlog. Truth is, I’m not even a dev. I’m one of the art directors assisting with the project.)

Our Journey with Koibito No Nazo’s prologue/demo has been a messy one, having to learn unity engine stuff from scratch really gave our devs a headache. (Thanks Toast, Cheeto and Kaffeine.)

Speaking of giving our devs a headache, we’ll be releasing our first “official” update for the demo. A lot of bug fixes. Added full art CGs, Sprite update for a certain cat, and possibly some original music? Perhaps?₍^. ̫.^₎ Also, we’ve localized our demo in Japanese as well! 皆さん、こんにちは!All of this will be added in the coming update. We’ll be putting up another update log when we have the update up on itch! Please keep a look out for that!

To add on to our little parade, we’ll be attending TGS2024 in Japan with Starpixel Studios! it’ll be from September 26th to the 29th. We’ll be at Hall 2, C-12! So come check us out if you’re attending and try our games there! We have stickers and Postcards for you to grab!

I hope you guys will be checking out the new updates! See you at TGS2024! -X

Get Koibito No Nazo | Lover's Enigma (Prologue)

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