October Devlog (๑>•̀๑)
Greetings everyone! (๑’ᵕ’๑)⸝*
Before November ends, let me upload an October devlog!
Can you believe it’s almost time for Christmas?! (I can hear Mariah defrosting in the distance….)
Anyways, it has been a very eventful October (and a little bit of November) for us! With our Kickstarter wrapping up and the end of the month, we’re moving on the second stage of it all : Admin work!
I’m not going to lie, the entire kickstarter process has been incredibly overwhelming (for me at least) and we ran into a few hiccups here and there, but we’re very very very grateful to anyone who decided to support us!!
A bit of a kickstarter update, we’re working on the admin side of things (i.e the backer’s survery, merchandising productions, artbook production etc) before we fully start fulfilling our requirements. So give us a little bit more time before we make an official announcement! Updates will always be posted on either discord, twitter or itch.io!
We want to really make sure that we get things organized before making any announcements to avoid any miscommunications!
On the development side of things, we’re continuing to work on the rest of the game, which include the development of the other days. ( ͡° ͜ʖ ͡°)
That means, more art! More music! More…bug testing.
Some WIPs that we’ve done so far (that are relatively spoiler-free!)


I apologise for the crunchy gifs…. the less crunchy version will be up on twitter soon! (Once the scheduled tweet goes out!)
As an apology, here is a WIP of a piece that has made me realise how much I hate rendering silk…..

What the CG is for, I cannot say, but It’s for a very emotionally charged flashback………
On some other news, we will be boothing in an IRL event in December! So if you’re in Singapore, perchance, and if you’d also like to support us , perchance, do come down to visit us! More updates will be posted soon about the event nearer to the date, around the end of November. (You’ll also get very cool freebies :3)
On the more personal side of things, as we reach the end of the year, looking back we made alot of progress! From our very first Unity Demo, to our first official demo release, thank you for playing our game!
There were a few unfortunate times, due to some internal business related conflicts, where we were feeling disheartened by the situation. It’s been…. eventful to say the least.
But whenever someone leaves a nice comment on itch, or on twitter or on any of our social media platforms, it really helps to give us the motivation to continue working hard!
Thank you for your support, whether it be monetary or just simply kind words. Thank you. ( ⸝⸝´꒳`⸝⸝)
We might not be able to deliver a perfect game, but we sure will try our best to!
And with that, that’s the end of the devlog!
See you all next month!
-Cranberry
Files
Get Koibito No Nazo | Lover's Enigma (Prologue)
Koibito No Nazo | Lover's Enigma (Prologue)
You can go back to the past, but no one is waiting for you there.
| Status | In development |
| Author | FallenCranberry Studio |
| Genre | Visual Novel, Interactive Fiction |
| Tags | Anime, Dating Sim, Female Protagonist, Indie, Otome, Psychological Horror, Romance, Spooky |
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Comments
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HARUKI AND RYOTA ARE SO ADORABLE AND THANK YOU FOR THIS AMAZING GAME WOW
Thanks for these small development updates and best of luck with it! ( ^ω^ )